Call for Papers

Download the CFP Flyer (.pdf)

2019 8th International Conference on Language, Medias and Culture (ICLMC 2019) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Language, Medias and Culture. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:

Original contributions are solicited on topics covered under 
broad areas such as (but not limited to):
The Knowledge Base of Language Teacher Education
Social, Cultural, and Political Contexts of Language Teacher 
Education
Collaborations in Language Teacher Education
Practices of Language Teacher Education
The transformative nature of the role of language and 
communication in human cognition
The analysis of language and language use as providing a 
window into non-linguistic cognitive 
processes and structures
The relationship between linguistic structure and cognitive 
processes
Input and output of large character sets of Asian languages
Typesetting and font designs of Asian languages
Asian character encoding and compression
Multimodal representations and processing
Voice input and output
Phonology and morphology
Lexical semantics and word sense
Grammars, syntax, semantics and discourse
Word segmentation, chunking, tagging and syntactic parsing
Word sense disambiguation, semantic role labeling and 
semantic parsing
Discourse analysis
Language, linguistic and speech resource development
Evaluation methods and user studies
Machine learning for natural language
Text analysis, understanding, summarization and generation
Text mining and information extraction, summarization and 
retrieval
Text entailment and paraphrasing
Text Sentiment analysis, opinion mining and question 
answering
Machine translation and multilingual processing
Linguistic, psychological and mathematical models of 
language, computational psycholinguistics, 
computational linguistics and mathematical linguistics
Language modeling, statistical methods in natural language 
processing and speech processing
Spoken language processing, understanding, generation and 
translation
Rich transcription and spoken information retrieval
Speech recognition and synthesis
Natural language applications, tools and resources, system 
evaluation
Asian language learning, teaching and computer-aided language 
learning
NLP in vertical domains, such as biomedical, chemical and 
legal text

NLP on noisy unstructured text, such as email, blogs, and SMS

Language Change and Variation
Role of English and Asian languages in globalised contexts 
New Varieties of English
English for Specific Purposes (ESP)
Language, Identity and Culture
Language and Literature
Language and Popular Culture
Literature and Film
Language and Power
Language and Gender
Language and the New Media
Language, Culture and Translation
New Writings in English
Women’s Writings
Teaching of Language and Literature
Teaching and Learning of English as a Foreign/ Second 
Language
Effective Teaching Methodologies in Language and Literature 
Classrooms
Interdisciplinarity in Language Teaching and Learning
Assessment Practices to Language and Literature Teaching
Teaching Translation
Language and ICT
Theoretical research on forensic linguistics
Legal discourse analysis
Legal translation and courtroom interpreting 
The application of forensic linguistics
Research on legal language teaching
Construction of corpus for forensic purposes
Special hardware and software for Asian language computing
Interactive Design for Entertainment 
Aesthetics, Ontology and Social Reflection 
Art, Design and Novel Media 
Augmented, Virtual and Mixed Reality 
Computer Animation 
Computer Games and Game Based Interfaces 
Digital Storytelling and Interactive Television 
Education, Training, and Edutainment Technologies 
Entertainment and Healthcare 
Image/Video Processing Techniques for Entertainment 
Interactive Computer Graphics 
Mobile Entertainment via e.g. Mobile Phones, PDAs etc 
Modeling Techniques for Games 
Narrative Environments and Intelligent Medias 
New Genres, New Standards 
Novel and Evolutionary Platforms / Hardware Devices 
Pervasive Entertainment and Game-Playing 
Robots and Cyber Pets 
Social and Human Factors of Entertainment 
Self Reflecting Entertainment 
Simulation Applications of Games, and Military Training 
Sound, Music, Creative Environments