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Call for Papers | Download the CFP.pdf

2017 6th International Conference on Language, Medias and Culture (ICLMC 2017) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Language, Medias and Culture. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:

Original contributions are solicited on topics covered under
broad areas such as (but not limited to):
The Knowledge Base of Language Teacher Education
Social, Cultural, and Political Contexts of Language Teacher
Education
Collaborations in Language Teacher Education
Practices of Language Teacher Education
The transformative nature of the role of language and
communication in human cognition
The analysis of language and language use as providing a
window into non-linguistic cognitive
processes and structures
The relationship between linguistic structure and cognitive
processes
Input and output of large character sets of Asian languages
Typesetting and font designs of Asian languages
Asian character encoding and compression
Multimodal representations and processing
Voice input and output
Phonology and morphology
Lexical semantics and word sense
Grammars, syntax, semantics and discourse
Word segmentation, chunking, tagging and syntactic parsing
Word sense disambiguation, semantic role labeling and
semantic parsing
Discourse analysis
Language, linguistic and speech resource development
Evaluation methods and user studies
Machine learning for natural language
Text analysis, understanding, summarization and generation
Text mining and information extraction, summarization and
retrieval
Text entailment and paraphrasing
Text Sentiment analysis, opinion mining and question
answering
Machine translation and multilingual processing
Linguistic, psychological and mathematical models of
language, computational psycholinguistics,
computational linguistics and mathematical linguistics
Language modeling, statistical methods in natural language
processing and speech processing
Spoken language processing, understanding, generation and
translation
Rich transcription and spoken information retrieval
Speech recognition and synthesis
Natural language applications, tools and resources, system
evaluation
Asian language learning, teaching and computer-aided language
learning
NLP in vertical domains, such as biomedical, chemical and
legal text
NLP on noisy unstructured text, such as email, blogs, and SMS
Language Change and Variation
Role of English and Asian languages in globalised contexts
New Varieties of English
English for Specific Purposes (ESP)
Language, Identity and Culture
Language and Literature
Language and Popular Culture
Literature and Film
Language and Power
Language and Gender
Language and the New Media
Language, Culture and Translation
New Writings in English
Women’s Writings
Teaching of Language and Literature
Teaching and Learning of English as a Foreign/ Second
Language
Effective Teaching Methodologies in Language and Literature
Classrooms
Interdisciplinarity in Language Teaching and Learning
Assessment Practices to Language and Literature Teaching
Teaching Translation
Language and ICT
Theoretical research on forensic linguistics
Legal discourse analysis
Legal translation and courtroom interpreting
The application of forensic linguistics
Research on legal language teaching
Construction of corpus for forensic purposes
Special hardware and software for Asian language computing
Interactive Design for Entertainment
Aesthetics, Ontology and Social Reflection
Art, Design and Novel Media
Augmented, Virtual and Mixed Reality
Computer Animation
Computer Games and Game Based Interfaces
Digital Storytelling and Interactive Television
Education, Training, and Edutainment Technologies
Entertainment and Healthcare
Image/Video Processing Techniques for Entertainment
Interactive Computer Graphics
Mobile Entertainment via e.g. Mobile Phones, PDAs etc
Modeling Techniques for Games
Narrative Environments and Intelligent Medias
New Genres, New Standards
Novel and Evolutionary Platforms / Hardware Devices
Pervasive Entertainment and Game-Playing
Robots and Cyber Pets
Social and Human Factors of Entertainment
Self Reflecting Entertainment
Simulation Applications of Games, and Military Training
Sound, Music, Creative Environments